Essential Math for Games Programmers

 

Welcome

Welcome to the website for the tutorial Math for Games Programmers, which is presented every year at the Game Developer's Conference. Within you will find information about the tutorial, free tutorial materials, and some updates for the companion book.

This year the tutorial was two days, one on math topics and one focused on physical simulation. Day One was presented by Jim Van Verth, Squirrel Eiserloh, Gino van den Bergen, Graham Rhodes, Mike Acton and John O'Brien. Day Two was presented by Jim Van Verth, Gino van den Bergen, Erin Catto, Stephen Frye, Erwin Coumans, and Takahiro Harada. Lecturers in past years have included Glenn Fiedler, Kees van Kooten, Marq Singer, Lars M. Bishop, Jason Clark and Marcus Nordenstam.

For questions, comments and corrections to this site, please contact Jim by using his first name at this domain.

Updates

July 29, 2012: Updated speaker list for GDC 2012.

April 1, 2012: Updated for GDC 2012 and past conferences.

August 9, 2008: Updated for the new edition.

March 13, 2008: Updated for GDC 2008.

June 24, 2007: Updated for GDC 2007. Also uploaded slides for a talk Jim and Marq did on game physics for the Digital Game Expo.

March 28, 2006: Updated for GDC 2006.

July 29, 2005: Added errata and patch file.

June 25, 2005: Uploaded slides for a talk Jim did on dot products for the Digital Game Expo.

April 13, 2005: Added notes for The Future of Curved Surfaces roundtable to the publications section.

March 14, 2005: Uploaded latest Win32 sample code.

March 13, 2005: Cleaned up and uploaded tutorial slides. See blog for specific notes.

February 25, 2005: Updated website for GDC 2005.

 

 

 

 

 

 

Copyright © 2006, James M. Van Verth
Last updated: July 29, 2012