Essential Math Weblog Thoughts on math for games

2/23/2011

2011 GDC Tutorial Lineup

Filed under: Tutorial — Jim @ 10:06 pm

Here’s the lineup for this year’s Physics for Programmers tutorial. Times are approximate, but should be pretty close:

10:00-10:10 – Introductions
10:10-11:00 – Squirrel Eiserloh – It’s All Relative
11:00-11:15 – BREAK
11:15-12:00 – Erwin Coumans – Game Physics Artifacts
12:00-12:30 – Jim Van Verth- Numerical Integration
12:30-14:00 – LUNCH
14:00-14:50 – Gino van den Bergen- Collision Resolution
14:50-15:25 – Takahiro Harada – GPU Physics
15:25-16:00 – Glenn Fiedler – Networked Physics
16:00-16:15 – BREAK
16:15-17:10 – Erin Catto – Soft Constraints
17:10-18:00 – Kees van Kooten- Fluids

I’m definitely looking forward to it, should be a great day of physics talks. Hope to see you Tuesday, March 1, in Room 3007, West Hall Moscone Center.

2/21/2011

A Pair of Pertinent Podcasts

Filed under: Mathematical — Jim @ 12:00 pm

These have been in the queue for a while, but the BBC podcast In Our Time recently (as in the past six months) covered two more mathematical topics related to the book. The first is on http://www.bbc.co.uk/programmes/b00tt6b2, which is useful if you’re interested in having a deeper understanding of quaternions. The second is on random and pseudorandom numbers, which parallels one of the chapters in the second edition. I highly recommend the podcast in general, as well. Each show is about 45 minutes long, and features a panel of three experts on each topic moderated by Melvin Bragg.

Powered by WordPress