Here’s the lineup for this year’s Physics for Programmers tutorial. Times are approximate, but should be pretty close:
10:00-10:10 – Introductions
10:10-11:00 – Squirrel Eiserloh – It’s All Relative
11:00-11:15 – BREAK
11:15-12:00 – Erwin Coumans – Game Physics Artifacts
12:00-12:30 – Jim Van Verth- Numerical Integration
12:30-14:00 – LUNCH
14:00-14:50 – Gino van den Bergen- Collision Resolution
14:50-15:25 – Takahiro Harada – GPU Physics
15:25-16:00 – Glenn Fiedler – Networked Physics
16:00-16:15 – BREAK
16:15-17:10 – Erin Catto – Soft Constraints
17:10-18:00 – Kees van Kooten- Fluids
I’m definitely looking forward to it, should be a great day of physics talks. Hope to see you Tuesday, March 1, in Room 3007, West Hall Moscone Center.