Essential Math Weblog Thoughts on math for games

11/11/2005

GDC Update

Filed under: General,Tutorial — Jim @ 8:51 pm

The GDC sessions have finally been announced, and I’m pretty excited about the tutorial this year. Instead of doing the usual 2-3 people talking about a variety of subjects, some of which is not their specialty, this year we have 6 people with a broad range of experience. This should allow us to have deeper coverage and present an overall better tutorial.

Here are the speakers, with their current proposed topics:

Jim Van Verth: Physics Engine Overview
Christer Ericson: Numerical Robustness
Squirrel Eiserloh: Relative Motion and Collision
Gino van den Bergen: Narrow (GJK) and Broad (Sweep and Prune) Phase Collision
Erin Catto: Constraints and Solvers
Marq Singer: Dynamic Destruction

The full session description can be found on the GDC 2006 site. Hope to see some of you there!

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