Here’s the lineup for this year’s Physics for Programmers tutorial. Times are approximate, but should be pretty close:
10:00-10:10 – Introductions
10:10-11:00 – Squirrel Eiserloh – It’s All Relative
11:00-11:15 – BREAK
11:15-12:00 – Erwin Coumans – Game Physics Artifacts
12:00-12:30 – Jim Van Verth- Numerical Integration
12:30-14:00 – LUNCH
14:00-14:50 – Gino van den Bergen- Collision Resolution
14:50-15:25 – Takahiro Harada – GPU Physics
15:25-16:00 – Glenn Fiedler – Networked Physics
16:00-16:15 – BREAK
16:15-17:10 – Erin Catto – Soft Constraints
17:10-18:00 – Kees van Kooten- Fluids
I’m definitely looking forward to it, should be a great day of physics talks. Hope to see you Tuesday, March 1, in Room 3007, West Hall Moscone Center.
Hi,
Yesterday I attended the Physics tutorials and I wanted to ask you to extend my thanks to all the speakers. For the most part I sat thinking “this is so cool” and wanting to get back to my PC and put these things into practice for myself.
Anyway, I work in teaching and in two weeks time I have to present material similar to the material at the beginning of Squirrel’s slides. I was wondering when (all) the slides might be made available so that I might adapt them. For me, Squirrel’s presentation was as much about learning a better way to teach rather than learning new techniques, but I found that extremely exciting.
Once again, thank you and all of yesterday’s speakers,
Simon
P.S. Is your book in the GDC bookstore? That would probably help me with my work too. I’m not sure if I’m better off buying it here or when I’m back at home.
Comment by Simon Grey — 3/2/2011 @ 8:48 am
Will the slides be available online? Sadly as usual I chose IGS instead of tutorial 🙁
Comment by raigan — 3/7/2011 @ 4:41 pm
…just in case anyone’s interested, the slides are up in the GDC Vault.
Comment by raigan — 3/23/2011 @ 2:48 pm
(actually, crap — the Eiserloh, Coumans, and Fiedler presentations are missing from the vault)
Comment by raigan — 3/23/2011 @ 2:49 pm